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1. New player, need advice about mission runs. - in Missions & Complexes [original thread]
Arhad Zakur wrote: Thank you very much for help guys it seems I have some training to do. Cheers ! Figure out which lv of missions you want to do, then figure out which plattforms (Armor/Shield and Turrets vs Missles) first, then start to...
- by Hans Momaki - at 2016.06.21 08:36:45
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2. Let's do it together - Building a Level 4 Mission Runner - Golem - in Missions & Complexes [original thread]
No Mahdss wrote: Long time EVE player just coming back after a few years so there is a lot of stuff I missed. My mission runner is a Golem and I found this thread incredibly useful - so thanks to OP and contributors. Q1 - Bastion Module was n...
- by Hans Momaki - at 2016.06.20 13:50:11
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3. Sticky:[Odyssey] Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Chessur wrote: Well here is my feed back coupled with some math so i hope you enjoy: Old phoon, no implants, no heat, no rigs, Lv5 skills, T2 launchers, CN cruise. DPS: 384 Now lets look at damage application. All ships shown have level 5 sk...
- by Hans Momaki - at 2013.04.18 00:34:00
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4. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
The only problem with freighters is that you have combat-ships with more DPS arround nowadays. Cheap 1k++ DPS throwaway BC's which enables gankees to gank a freighter with 6-7 people is way.. off. Freighters and their small EHP are outdated in c...
- by Hans Momaki - at 2013.04.11 20:13:00
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5. Incoming heavy missile nerf and how you plan to handle it. - in Missions & Complexes [original thread]
Tyberius Franklin wrote: Gaming God wrote: Cruise missiles can't even kill an Elite cruiser This may be a personal issue as I've had no real issues in cruise missile ships killing elite cruisers You really need to try harder, use Fury's...
- by Hans Momaki - at 2012.10.10 14:26:00
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6. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Ship-customizing could also create a huge ISK-Sink.. Just optical customizing at first (colours, emblems and stuff like that) , could be enhanced in multiple ways later.
- by Hans Momaki - at 2012.10.09 18:15:00
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7. [Debate] - ISK SINK - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: The Idea is not to reduce the income and the ISK/hour made by any activity, the Idea is to change the origin of this ISK from NPC to player, so it doesn't count as a faucet. So if you change the ISK payout to a LP payout (a...
- by Hans Momaki - at 2012.10.08 22:44:00
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8. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Hans Momaki wrote: End of the line - consider the whole picture, instead of "how to make my playstyle easier". This is what happened with your suggestion, and it's a bad suggestion because of it. You misunderstand me. I...
- by Hans Momaki - at 2012.10.08 22:18:00
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9. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
The problem as it is is the following: Players with a specific mindest will have a huge benefit , while players with a different mindest will get a huge kick in their balls. The first group are those piwates, which are allways looking for an e...
- by Hans Momaki - at 2012.10.08 18:27:00
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10. Overview Upgrade Suggestion - in Player Features and Ideas Discussion [original thread]
Oh well, I should read first :D Actually, what's the difference between local and a system which scans the system every 0.5 seconds ( if you let players do this, they will do ) and warns you if there's someone dangerous?
- by Hans Momaki - at 2012.10.08 17:38:00
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11. CSM Minutes: Offgrid boosting. - in Warfare & Tactics [original thread]
OGB'S are completely fine. They contribute with nothing else than their links, and each site can bring one. If the blob is smart enough to bring an OGB, its not their fault if you refuse to bring one while roaming. People have payed for OGB, the...
- by Hans Momaki - at 2012.10.06 16:59:00
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12. Preffered Caldari Hull for LVL 4 missions. - in Ships and Modules [original thread]
Denuo Secus wrote: Charis Perceptum wrote: Yeah, that's what PYFA is showing me , any suggestions? [Raven Navy Issue, Dual ASB] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control Sy...
- by Hans Momaki - at 2012.10.01 20:46:00
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13. Salvage drones - The final nail in the coffin for marauders? - in Ships and Modules [original thread]
Alexa Coates wrote: see the problem with faction bs's is that they all cost 1b+ while a marauder costs +-800m, and can (arguably) tank better, which is what matters when you're flying a shiny ship like that. Rofl - all that matters is DPS. Y...
- by Hans Momaki - at 2012.10.01 19:43:00
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14. Salvage drones - The final nail in the coffin for marauders? - in Ships and Modules [original thread]
Marauders are useless at the moment allready (except the vargur) - this doesn't change that much. I would guess CCP will revamp marauders at some point next year - with removing the salvage/tractor stuff for something useful.
- by Hans Momaki - at 2012.10.01 16:41:00
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15. Incoming heavy missile nerf and how you plan to handle it. - in Missions & Complexes [original thread]
serras bang wrote: atm i got me CNR built but thats a 2 bill isk ship that needs to be mission speicificaly tanked ...[..] You put 2 billion into a CNR and still have to use specific tank? Srsly? You are doing it wrong mate.
- by Hans Momaki - at 2012.10.01 10:17:00
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16. Hulk nerf - in Science and Industry [original thread]
Crewsus Zork wrote: Wow...insightful comments. Thanks! I now understand that when you buy rigs you should always bear in mind that CCP might make a change that renders your purchase useless. I now understand that I was an idiot to fit for max...
- by Hans Momaki - at 2012.10.01 10:12:00
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17. Hulk nerf - in Science and Industry [original thread]
Actually, the Hulk got nerfed. It lost some resists. Yes, it got some EHP for it, but that's not needed for mining anyway. Resists came much more handy :) I never needed the EHP, those resists however... I "used" them everytime I mined in Hulks. ;)
- by Hans Momaki - at 2012.09.30 22:25:00
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18. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
CCP Arrow wrote: All Inventories will have their own individual ID. If you are viewing your Ship hangar, Item hangar or Corporate hangar when undocking, those Inventory locations are not available while in space. So instead of the windows stay...
- by Hans Momaki - at 2012.09.28 19:47:00
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19. 2-Step Authentication for EVE Online accounts - in Player Features and Ideas Discussion [original thread]
YES, YES, YES! ASAP please. Optional ofcourse.
- by Hans Momaki - at 2012.09.20 20:14:00
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20. PLEASE NERF HIGHSEC MINING ISK/H. (YES, I AM A MINER.) - in Player Features and Ideas Discussion [original thread]
Nerfing Highsec would be an idea. A good one, maybe - if done right. But not with reducing mining output there. Buffing yield in Low/Null would not help either, because more yield will decrease prices. The nerf HS really needs is nerfing stations...
- by Hans Momaki - at 2012.09.20 20:01:00
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